Ld Library Not Found For Mac

  1. Ld Library Not Found For Mac And Cheese
  2. Xcode Ld Library Not Found
  3. Ld Library Not Found For Lsystem Macports
  4. Ld Library Not Found For Lstdc++ Mac
  5. Ld Library Not Found For Mac Pro
  6. Ld Library Not Found For Mac 2017

Hi.

I am trying to useintel64/ifort (vs. 11.0) to compile Fortran code under Mac Os 10.5.8. For any attempted compile and link I get the message: 'ld: library not found for -lgccs.'

I'm trying to build some software written in C on a Mac (a Mac Mini to be specific) such that the software can be used with iOS running on an ARM chip. The Mac is running OS X v10.10.5, and it has Xcode v7.2.1 installed.

Building the software as static libraries seems to work fine. But when the build tried to build dynamic libraries, I saw this error:

ld: library not found for -ldylib1.10.5.o

  • Im trying to install mysqlclient using pip (python v3.7) to connect mysqldb running in docker and iam getting below error when running pip install mysqlclient, below.
  • I just did a clean install of XCode 4.3 and ifort. The ifort installer said that it could not find the XCode.app (presumably because Apple has moved XCode out of Developer/Applications folder), but otherwise installed successfully. Now, when I do a command-line ifort compile, I get the following error: ld: library not found for -lSystemStubs Any thoughts?

Ld Library Not Found For Mac And Cheese

clang: error: linker command failed with exit code 1 (use -v to see invocation)

The build is specifying an -isysroot qualifier with this as the value:

/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk

There is a file named dylib1.10.5.o in this directory:

/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.11.sdk/usr/lib

Xcode Ld Library Not Found

But there is no such file in what I guess would be the corresponding directory for the iPhone:

/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/lib

Ld Library Not Found For Lsystem Macports

In both directories there is a file named simply dylib1.o. In the first directory above this dylib1.o file is the same size as the dylib1.10.5.o file. In the iPhone directory I copied dylib1.o to dylib1.10.5.o, and this seems to have gotten me past the error (and on to the next one).

I then ran into a similar error saying 'library not found -lgcc_s.10.5'. In this case I copied the file libgcc_s.1.tbd to libgccs_10.5.tbd in the iPhone directory.

Not

These two copies seem to have gotten me past the 'library not found' errors. Although I'm not certain if those two file copies that I did are advisable.

But now I'm getting this:

Ld Library Not Found For Lstdc++ Mac

ld: building for OSX, but linking in object file built for iOS, file '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk/usr/lib/dylib1.10.5.o' for architecture armv7

The problem is I don't want to build for OS X; I want to build for iOS.

Here's the invocation of the command to link the dynamic library (slightly redacted):

/usr/bin/gcc -arch armv7 -mthumb -dynamiclib -fPIC -fno-common -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS.sdk -o ../lib/lib<name>.dylib ./<obj 1>.o ./<obj 2>.o ./<obj 3>.o -L../lib -lm -lpthread

Ld library not found for mac free

Ld Library Not Found For Mac Pro

If I look at the .o files with the 'file' command, it reports that they're ARM files, which is what I want. But apparently they're built for OS X on ARM instead of iOS on ARM.

Ld Library Not Found For Mac 2017

What am I missing? Is the problem that I'm invoking /usr/bin/gcc instead of a different tool chain? There doesn't seem to be an alternative in Xcode iPhoeOS hierarchy. How can I obtain the correct gcc?