Install Processing Library Mac

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Kinect v2 library for Processing

2020-4-6  OpenCV is a highly optimized library with focus on real-time applications. Cross-Platform C, Python and Java interfaces support Linux, MacOS, Windows, iOS, and Android. Compiling PCL and its dependencies from MacPorts and source on Mac OS X. This tutorial explains how to build the Point Cloud Library from MacPorts and source on Mac OS X platforms, and tries to guide you through the download and building of all the required dependencies.

Version 0.7.8

Library is curretly on develop with the Windows SDK Version 1409 (9/16/2014)

Library for Mac check out the OpenKinect-for-Processing library.

####Requirements

  • A Kinect for Windows v2 Device (K4W2).
  • 64bit computer with a dedicated USB 3.0.
  • Windows 10, 8, 8.1
  • Update your latest video card driver.
  • Install DirectX 11.
Mac

Reference and tutorial

Webpage tutorial with a couple of useful examples.

Install for Processing 3.0

Download
  • Install the Kinect for Windows SDK v2
    • Install the library using Processing Contributed Library Manager
    • Manual install, download the latest KinectPV2 version from the releases tab, and copy the KinectPV2 folder into your processing libraries sketch folder.
  • Enjoy

For Processing 2.2.1 please use the KinectPV2 0.7.2 version.

Examples

  • TestImages, Test all Frames/Images for the Kinect.
  • SkeletonMaskDepth, Skeleton positions are mapped to match the depth and body index frames.
  • SkeletonColor, Skeleton is mapped to match the color frame.
  • Skeleton3d, 3d Skeleton example needs love.
  • SimpleFaceTracking, simple face tracking with mode detection.
  • PointCloudOGL, Point cloud depth render using openGL and shaders.
  • PointCloudDepth, point cloud in a single 2d Image and threshold example.
  • PointCloudColor, Point cloud in color, using openGL and shaders.
  • MaskTest, Body Index test, and body index with depth.
  • Mask_findUsers, find number of users base on body index information.
  • MapDepthToColor, depth to color mapping, depth frame is aligned with color frame.
  • HDFaceVertex, Face vertices are match with the color frame.
  • HDColor, 1920 x 1080 RGB frame.
  • DepthTest, Depth test with raw depth data.
  • CoordinateMapperRGBDepth, example broken, check 0.7.2 version.
  • RecordPointCloud, simple OBJ recording of the point cloud positions.
  • OpenCV examples:
    • Live Capture App
    • Find Contours with depth or bodyIndex

Build

To build the KinectPV2 library from source code, look at the Build_libs folder

  • KinectPV2_vc2012, builds the .dll library with JNI code.
  • KinectPV2_Eclipse, builds the .jar library for processing.

Know issues

  • Missing 'msvcp110.dll', or 'Kinect20.Face.dll: Can't find dependent libraries on thread'
    • Install Visual 2012 C++ Redistributable Packages.
    • Check if the Kinect v2 SDK 2.0 is installed correctly.
  • Problems with the video, update your video card driver and install DirectX 11.

Todo

  • Heart rate detection
  • Multiple Devices

Simple Device

To include the library into a processing sketch you just need to import it and initialize it.

Images

To obtain the color Image, depth Image, infrared Image, bodyIndex Image and long Exposure Image as a PImage you need to active with the following method

just initialize in the setup()

get the PImage in the draw()

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Processing For Mac

Raw Data is only available for the color, depth ad bodytrack frames/images. Once the frames are activated just call them.

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License

Install Processing Library Mac Download

MIT License http://en.wikipedia.org/wiki/MIT_License